Coroutine(코루틴)과 Thread
Coroutine
장점 : 병렬로 데이터를 처리하는 것처럼 만들어 준다ex)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Co : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
IEnumerator attack()
{
yield return new WaitForSeconds(1.0f);
Debug.Log("attack");
for(; ; )
{
yield return new WaitForSeconds(1.0f / 30.0f);
}
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(attack());
}
}
}
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